Path of Steel

An isometric action RPG game in Unity made in collaboration with Nuremir Babanov, Mauro Herrera, and Ege Yilmaz as part of the Game Design Studio course.

While all members of the team worked on several aspects of the game, the general tasks were split up as follows:

  • Enemy design and AI
    • Nuremir
    • MA
  • Character controls, abilities, UI
    • Ege
  • Level layout and design
    • Mauro

The code repository for the game can be accessed here.

Screen shots

/posts/projects/path-of-steel/images/lvl1.png
/posts/projects/path-of-steel/images/lvl2.png
/posts/projects/path-of-steel/images/lvl3.png
/posts/projects/path-of-steel/images/lvl4.png
/posts/projects/path-of-steel/images/lvl5.png
/posts/projects/path-of-steel/images/lvl6.png
/posts/projects/path-of-steel/images/boss1.png
/posts/projects/path-of-steel/images/boss2.png